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Literature
The Destruction of the Nations. (1/3)
"Corrin, come back to Nohr!"
"Dont listem to him Corrin, come back to Hoshido!"
Corrin was stuck in the crossfire, she had to choose between her bloodline in Hoshido or her bonds she made in Nohr. She looked at her brothers, Ryoma and Xander, anxiety written all over their faces. Anxiety was filling up in her too, as the fate of the nations depended on her decision.
The armies were on their heels, just waiting to pounce on one another. But all eyes were on Corrin, her next sentence could make a war start and they all knew that. Corrin kept darting her eyes back and forth to her families. She loved them all deeply, but she knew she couldn't
Literature
Curse of the Giant Beast: Part 1
Long ago in the distant lands of Fódlan, a man by the name of Nemesis, the one who history would come to know as King of Liberation, would lead a battle against an army of foreign invaders who had begun to besiege the continent. Together with his 10 Elites, these once ordinary individuals would use powers and weapons that came from The Goddess Sothis and her children to achieve victory over the assailing forces. Following the conflict, these empowered individuals became heroes to the people but eventually fell from grace when the once proud warrior and his allies were driven to conquer the lands they protected and used their superior might to wage war anew. Although defeated in the end by Saint Seiros and the 4 other holy saints, history would continue to praise those individuals and their legacies as the blood bound powers they gained, The Crests, would benefit those in their lineage who came long after them. Or at least how the world treated most of the crest-born bloodlines…
Literature
Magvel's Massive Maidens (1/3)
CHAPTER 1: Tana's Rokkr Ascension Princess Tana of Frelia, also known as the “Winged Princess”, is a hero who hails from the lands of Magvel and has happily served as a member of The Order of Heroes for some time. While just as friendly and outgoing as she is beautiful, she is also a talented pegasus knight who is capable of wielding the legendary lance Vidofnir. Despite her talents however, her older brother Prince Innes is always rather critical of her and as a result she is often trying to prove her worth to both him and to the order. On a recent patrol alongside a group of Askrian pegasus knights, the eager princess would have another chance to do just that as their party spotted a group of rogue Rokkrs wandering around through the valley down below. If left on their current course those shadowy giants would eventually reach the nearby town and devastate all that stood in their way. In order to protect the people and their livelihoods, Tana took it upon herself to lead her fellow
Suggested Collections
I'm starting another series here, but this one should be brief--probably 4-5 parts altogether. Part 2 is already in progress, and I'm finished with grading for a little while, so I'm hoping that this will MOVE. Just a quick, fairly straightforward giantess story with a little bit of everything--growth, destruction, and probably some gentle stuff as well. There's just a hint of it here since I'm mostly setting up the pins to get knocked down; Part 2 is where the growth happens.
Except--oh my god could it be that this is set in the world of Fire Emblem Fates how can he do that. The story seed was just drawn by , who did an awesome job with a very tough character to draw and whom you should be following/admiring immediately.
It's true--this is a Fire Emblem: Fates story, taking place roughly after Chapter 21 in the Birthright path. If that seems late, keep in mind that I'm trying to keep the story as spoiler-lite as possible. Most of the significant story events referenced happen in the first few chapters (Corrin's decision to join Hoshido happens in Chapter 6), and everything else is mostly perfunctory. I don't think it's spoiling much to say that you'll be fighting Leo and Camilla and making inroads into Nohr when that's the whole point of the game anyway, and I don't think I've actually spoiled any big surprises unless you consider "the premise of the game that's been advertised all over the place" a surprise.
I'm hoping that even people who haven't played Birthright, however, will enjoy the story--I'm trying to provide enough background on the characters to give that idea. Luckily, the broad story is pretty simple. Corrin, the central character, was raised as a princess in Nohr and discovers a connection to Hoshido, a nearby kingdom that Nohr is invading. Corrin's choice--whether to side with Hoshido or Nohr--is the reason why there are two Fates games: Birthright follows the Hoshido choice, while Conquest follows the Nohr choice. The characters are painted in pretty broad strokes--Camilla loves Corrin but is furious at Hoshido for taking them from her, Xander is stoic and professional and not to be fucked with, Garon is a cartoon supervillain rage monster, Rhajat is a spell-dabbling weirdo, etc.--so you should be able to figure out what happens just by reading. Good rule of thumb here: if I touch on it but don't go into much detail, it's probably not important to the story. If I talk about it a lot, it probably matters a lot.
I guess the extra-dimensional castle might be confusing for those who haven't played. Quick explanation: Fates has a "My Castle" feature that's basically your hub, menus, shops, etc. all rolled into one. There's a lot you can do with it (like invade other people's castles/defend yours), but the important point is that it's a big castle in another dimension where the characters go between battles to unwind. Since it's suggested that only the central characters (and other players "invading") can get there, I sort of had to work around it to get Camilla there. If you're a Fates fan going "wait, it doesn't make sense that Camilla can get there," then I'll hear you out as soon as you explain how the marriage/birth mechanic in Fates totally makes sense and isn't tacked on at all.
I welcome comments, feedback, criticism, etc. as always. If you have questions about the characters/the world, let me know as well, and I'll do my best to explain!
Except--oh my god could it be that this is set in the world of Fire Emblem Fates how can he do that. The story seed was just drawn by , who did an awesome job with a very tough character to draw and whom you should be following/admiring immediately.
It's true--this is a Fire Emblem: Fates story, taking place roughly after Chapter 21 in the Birthright path. If that seems late, keep in mind that I'm trying to keep the story as spoiler-lite as possible. Most of the significant story events referenced happen in the first few chapters (Corrin's decision to join Hoshido happens in Chapter 6), and everything else is mostly perfunctory. I don't think it's spoiling much to say that you'll be fighting Leo and Camilla and making inroads into Nohr when that's the whole point of the game anyway, and I don't think I've actually spoiled any big surprises unless you consider "the premise of the game that's been advertised all over the place" a surprise.
I'm hoping that even people who haven't played Birthright, however, will enjoy the story--I'm trying to provide enough background on the characters to give that idea. Luckily, the broad story is pretty simple. Corrin, the central character, was raised as a princess in Nohr and discovers a connection to Hoshido, a nearby kingdom that Nohr is invading. Corrin's choice--whether to side with Hoshido or Nohr--is the reason why there are two Fates games: Birthright follows the Hoshido choice, while Conquest follows the Nohr choice. The characters are painted in pretty broad strokes--Camilla loves Corrin but is furious at Hoshido for taking them from her, Xander is stoic and professional and not to be fucked with, Garon is a cartoon supervillain rage monster, Rhajat is a spell-dabbling weirdo, etc.--so you should be able to figure out what happens just by reading. Good rule of thumb here: if I touch on it but don't go into much detail, it's probably not important to the story. If I talk about it a lot, it probably matters a lot.
I guess the extra-dimensional castle might be confusing for those who haven't played. Quick explanation: Fates has a "My Castle" feature that's basically your hub, menus, shops, etc. all rolled into one. There's a lot you can do with it (like invade other people's castles/defend yours), but the important point is that it's a big castle in another dimension where the characters go between battles to unwind. Since it's suggested that only the central characters (and other players "invading") can get there, I sort of had to work around it to get Camilla there. If you're a Fates fan going "wait, it doesn't make sense that Camilla can get there," then I'll hear you out as soon as you explain how the marriage/birth mechanic in Fates totally makes sense and isn't tacked on at all.
I welcome comments, feedback, criticism, etc. as always. If you have questions about the characters/the world, let me know as well, and I'll do my best to explain!
Mature
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Comments16
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DEFINITELY looking forward to Part 2!